Braid
When you become a game programmer, there is this frequent question you try to figure out.
"What makes a good game?"
From time to time there appears a game that is so mind blowing that it breaks out of every convention in creating good games.
That sort of game has this unique way of connecting to people.
Some connect by gameplay, with a game that reacts to the way they want and allowing them to do what they want.
Some go by story, enjoying plausible and very deep narrative, with consequences to players actions.
Sometimes we get superb character development, and either identify with a character, or sympathizes with the characters reasons/decisions.
In some other cases we get this connection by feeling deeply immerse in the world, feeling as if it were real, not because of realism, but from because of what it proposes to be, and is.
Jonathan Blow is a remarkable game programmer. He alone created a puzzle game that has this feature.
You sympathize for the main character, you feel satisfaction from completing the oftenly difficult puzzles, the sound and world are what you expect from the gameplay, and the game brings new ways of playing, while keeping you thinking in ways to solves the tasks to complete the game.
It was cute at first sight, and difficult, which alone is enough for my interest. But it is very mysterious, drawing you deep into it each time you play. It is sweet and romantic, at the same time as insightful and analytic.
It is a great game and I recommend to anyone who likes a challenging puzzle.
It is available for xbox360 and for PC. You can see a demo on steam.
It is simple... but incredible in epic proportions.
I wish more games were like this.
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