Differences
I'd like to point that most people don't pay half the attention to things they should.
On the same note, about half the time someone pays attention to something they are just over thinking about some criticism about the detail.
No examples will be given as it is not the point here.
Having fun doesn't mean you are doing what you want, or prefer, right?! But even if you have fun, that only reflects part of you. Unless, of course, the part reflected is that inner self, the true self. Then there is probably little that would be better.
I'd like to say I'm an hypocrite for laughing when I'm feeling annoyed. Not that I laugh to hide my annoyance, but because there was something genuine to laugh, but my true self felt that I should be doing other things.
That is my only frustration about RPG. Not the activity, but the people involved. While I know most people in the table enjoy the game, and are there to have fun, each one has a particular reason within the RPG to it. It bothers me that maybe I'm one of the only one interested in developing the story, the character, seeing how he will live and what he will become, seeing the adventure turning into something worth of being a movie, or a book, with deep characters, and action filled story.
If you ask most people they probably will say that that is their reason to play. But actions speak louder than words, right?! While I have fun with each joke, and of course I'm part of it, I feel that the more we joke around the less into the game everyone is.
Some people are there, paying more attention to the loved one nearby, (yes I find it annoying, and you may not believe it, but it is not because I don't have my respective loved one there). While each one has no obligation to pay 100% attention to the game, when you ask for the description a second time, three times during the session, you are just no into it, and of course disrupting the flow.
Comfortable places to play may seem to me as a poison depending on the group, as 2 hours in the game, people are starting to lay down, sleep... Of course, this goes by many factors. If someone is sleeping in a stone stair, on the cold ground, then it is not a problem of attention, but a need to sleep. While much more understandable, people should not be this tired in the game, specially when they agree/suggest/prefer the time which the game is played. (Exceptions are exceptions, so a 2-hour night sleep, because of work/study/party, is an exceptions, as it should occur very rarely.
Some people play to be with people. This is technically not a problem. Well, no one plays because they want to be alone. But when you play because it is either that of being alone, meaning that you don't like to play, you do it because it is the only good alternative, then you will end up slowing the game down. Or you would be a GOD to play perfectly a game you dislike.
I even hate myself, because all hatred I surround myself in leads to a lot of unnecessary jokes during game play. While some are funny, I don't really hold back on them, and end up disrupting the game even more.
Sometimes I think I live up to friday nights, (the sacred RPG day), after all I think about the RPGs during the whole week. Of course I don't think about it all the time, but it is one of the few things I do naturally with determination. I study, develop, create. I do it during classes, when driving, when cooking, in the shower. (ok, I'm not geek enough to think about RPG during sex)
I'm filled with megalomaniac plans about RPG.
But with some many troubles, fridays are not that much fun... it is the best thing I could do, and wouldn't stop it for anything. But taking into account the stress to organize things, the get everyone ready to begin, losing hours you could play when people are still awake, and heavier than these two, that fact that you take six hours of the real world, to do nearly nothing in the game, with infinite distractions, interruptions, and the end you see everyone leaving your house, and you quietly go around the house, putting everything into other, reflecting on how much time was wasted, and how you wanted to play the part you never got to because everyone wanted to stop, you feel that bitter sad taste. I want to call it failure, frustration, anger or even deception, but it is so many things it is hard to put in words.
RPG has become like an expensive sweet candy with and awful aftertaste. It takes a lot to get, it is nice while it lasts, but in the end you suffer more.
People, even within a common ground, are so different from each other. And ironically, no one pays attention to this kind of thing, the kind that could make a significant difference.
Maybe this is all frustration because I never got to finish one of my campaigns, but I say I'd just like to meet someone that shares deeply the same interest and view about RPG. I feel so lonely at the table.
Chapter Three – Page Thirteen
14 years ago